Page last updated 16th August 2001
This site is best viewed at width 1024 or higher,
the galleries should now be ok at width 640.
Click here for the slightly older MMFrac site.
Sorry there aren't source or algorithm pages yet but I'm still very busy.
Makin'Magic Fractals V2.4 (Dos freeware) is available from the download page.
MMFrac version 2.4 now has iterative transformation available for all
the 2D Mandelbrot/Julia fractal types and the bigscreen buffer may now
be set at up to 8000*6000.
MMFrac version 2.3 featured bump lighting for all its 2D
Mandelbrot/Julia fractal formulas including polynomial Nova and Newton.
MMFrac version 2.2 featured 10 new 2D fractal types, 16 new 3D
fractal types including the corrected hypercomplex ones and now
has new 3D sphere or planar surface modes with bump mapping.
Plus there is now a pseudo-parallel perspective mode for the 3D
fractals allowing mouse-zooming including box-magnify.
Solid-3D mode includes Phong shading with direct-colour rendering,
allows the saving of palettes to parameter files,
has a "bigscreen" rendering mode (now up to 8000*6000),
and has a large collection of orbit trap colouring modes for 2D M/J fractals.
It is 40% faster at Solid3D than 1.8 and there are some more
quaternion and hypercomplex fractals added, plus a choice of lighting
for the lit BoF Solid3D shading modes.
MMFrac1.8 had solid 3D QUATERNION and HYPERCOMPLEX fractals added.
MMFrac1.7 had the new "Solid 3D" fractals added.
MMFrac1.6 (final) had parameter saving, M/J switch preview,
a multiple-image autosave, two "4D" rotation modes and a number
of new M/J fractals including some "user Fn" type ones where the
function used is user-selectable - trigonometric, hyperbolic etc.
MMFrac1.6E had landscape/plasma fractals and 3D fractal flying
around fractal landscapes with gourad lighting added.
The main addition to MMFrac1.5 was the option for 3D rotation
producing 2D cross-sections from 3D space (for all fractals).
Additions to MMFrac1.4 were:
Saving as either .BMP, .PCX, .TIF (24 bit) or .TIF (256 colour),
Another fractal type and
43 new smooth-colouring modes one of which is
a "Cilia" type mode, having 76 categories, ten categories being image-mapping.
Also the information is now clearly legible when editing as are
the help and the new tutorial as the background was changed to black.
The most important new feature was true convergence testing for
fractals with finite point attractors.
You can now get much better graphics from most of
those boring empty Julia sets !
This is an example of the Cilia Image mapping available in MMFrac1.4+
The downloads page now has five main downloads -
two .zip files containing some of the "thumbs" from the gallery pages
(you can download this to see some examples quickly),
a Dos/Dos-shell utility I call WavTools,
Version 2.4 of Makin'Magic Fractals
also for Dos
and Crystal Dragon, my old Amiga game which will work on
the WinUAE and Fellow Amiga emulators.
I have also added the MMF formulas and parameters for
Ultra-Fractal to the available downloads.
Version 5.1 (September 2002) of the formulas is now available,
including the also updated "MMFS.UFM" extended switching formulas.
I've added new parameters to several formulas plus several wholly
new formulas in MMFS.
The help file is still version 2.0.
The colouring formula is now version 1.6 (September 2002).
Wavtools is mainly designed for those people who create their own MP3 collections.
It has three functions:-
a. Normalize/chop silence/make mono a given .WAV file (plain PCM 16-bit)
b. Fit a set of files/folders/archives etc. into a given storage format.
eg. Find the best fit on CD's for a large collection of MP3's OR audio files
OR .ZIPs OR archive folders etc.
c. "Statistically" compare two .WAV files (both plain PCM 16-bit)
eg. Compare an original .WAV file and a .WAV converted back from .MP3
or other compressed format.
Makin' Magic Fractals (MMFrac) is a fractal drawing program.
You can save palettes to parameter files, there's an optional
"bigscreen" buffer (up to 8000*6000) and a large set of
orbit trap colouring modes for 2D M/J fractals.
The 2D M/J fractals may now use an iterative transformation,
and/or bump lighting, in any of the available colouring modes.
It can be used to produce solid 3D fractal images,
including QUATERNION and HYPERCOMPLEX fractals with a choice
of lighting methods including Phong using direct-colouring.
It has parameter saving, M/J switch preview,
a multiple-image autosave and two "4D" rotation modes.
It has landscape/plasma fractals and 3D fractal flying.
It also does 2D cross-sections from 3D/4D space, allowing rotation
around at least 3 axes.
It currently does 48 variations of Mandelbrot/Julia fractals:
Standard, TwoSquare0 - TwoSquare6, Lambda, Phoenix, Phoenix complex
Barnsley1, Barnsley2, Barnsley3, Manowar, Fastdraw, Xsquared
ExpMDz, zDExpM, Volterra-Lotka, Tetrate, Magnet1, Magnet2
Poly Real coeffs, Poly Imag coeffs, Poly Complex coeffs
Lambda Poly, Phoenix Poly, Phoenix Poly complex, Z^Z Poly
Fn(z), 1/Fn(z), Fn(z)*z, (Fn(z)-p)/z, z/(Fn(z)-p), Fn(z)*z+z
Fn(z)+z*z, Fn(z)*z+z*z, p*Fn(z), Fn(z)+z, p*Fn(z)+z, Henon
Poly Newton, Poly Nova, z(1-z), pz^2-1, Cubic and Quartic.
Plus landscape/plasma fractals (2^31)
It has 4 rendering methods "one-pass, solid-guess, three-pass, dissolve".
There are 28 different (divergent) escape conditions,
standard convergent escape testing,
over 150 out-colouring modes and around 100 in-colouring modes,.
Including a large number of orbit trap modes (out and in).
The program works in high-colour mode (ie. 32k or 64k colours)
or true-colour mode (ie. 16M colours).
MMFrac uses a 32768 colour software palette and has an in-built palette editer
that works using "colour spreads" which can easily be edited.
Colour-cycling rotates the colours in this 32768 colour palette.
Now includes "direct-colouring" mode for the Solid 3D Phong shading
and the bump lighting options.
It also has an undo/redo buffer of up to 256 entries which doubles
as a slideshow/animation list.
Currently images may be saved in ".BMP",".PCX", or ".TIF" formats.
You can zoom into an image by left dragging a box
around an area to magnify.
Crystal Dragon (for the Amiga or Amiga emulators) is an old-style
RPG of the "Dungeon Master" type ie. 3D block movement, you control
two characters in an adventure of good vs. evil, your characters
have various stats/abilities etc.
It got good reviews and was well received on release but didn't
reach its true potential due to the demise of Commodore.
E-Mail Dave
This page has been visited times since 17th August 1999.